Boxman (Also called Sokoban Pushbox) is a transport puzzle in witch the player pushed boxes around a maze, viewed from above, and tries to put them in designated location. Only one box may be pushed at a time, and boxes cannot be pulled.
To compile the source code you need to download
[CamlLight] from inria.fr website.
Include the boxman.ml file,
file > include > browse_to_file_path The game will be executed automatically , if you want to execute it manually type in the caml interpeter:
than press enter.
The objective of this simple program is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (Regions), the same single integer may not appear twice in the same 9×9 playing board row or column or in any of the nine regions.
$ git clone git://github.com/cyounes/Sudoku-Solver.git
$ cd Sudoku-Solver $ make
I’ll be very happy to take pull requests from others, Go ahead and fork me.
Please, if you can help me to translate the UI of this program to english language don’t hesitate to do :)
Cryptarithms are a type of mathematical puzzle in which the digits are replaced bye symbols (typically letters of the alphabet). For example: 9567 + 1085 = 10652 can be represented like this: abcd + efgb = efcbh The term alphametic is used when the letters from words and phrases.
This explains how to use this source code , how to start solving and others… any problems, send an email to the developer .
choose a methode to solve a cryptarithm, (backtracking or bruteForce) and follow the instructions :)
for more informations about the cryptarithms visite : http://fr.wikipedia.org/wiki/Cryptarithme
for more screenshots visit the project web page :